![]() entity bolt and assigned the model to it. After a lot of testing, I discovered that this was the cause of the projectiles intermitently passing through him. This is in the interest of tracking the bolt across the Shambler's animation frame functions and changing the bolt's frame as well. Turns out that in the shambler's QC file, the bolt of lightning model that spawns overhead when he's casting his magic attack is assigned his. I tested this on QuakeSpasm and ProQuake with the same results, so I deduced this wasn't strictly an engine thing having to do with entity size or whatever. Ever notice how every now and then, seemingly at random, a rocket (or nail) will pass right through him? I actually never noticed this till tonight. Go start up Quake (no mods, just id1), do impulse 9, equip the rocket launcher, and find a Shambler. Interesting Bug #1: Projectiles pass through Shambler This is in the interest of two things:ġ) Fully understand EVERY aspect of the gamecode in EVERY regardĢ) Provide a clean, bug-free, OCD-level organized package of source code to start projects from.Īll deviations from the original code, including improvements, alterations, and bugfixes, are being logged.Īnyways, I've found a few bugs that to my knowledge have not been documented anywhere, so I thought I'd share my findings and my method of correction. The skillful player can use the Spike Mines to eliminate other enemies.A little side project of mine right now is digging through every line of id Software's code in progs 1.06 and cleaning up, re-organizing, and fixing any bugs. ![]()
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